D&D is a widely popular role playing game (at least
among us nerds); where friends gather together to essentially tell a group
story. In the game there are players who create characters that they will
control in a realm designed by a special player, usually known as the Dungeon
Master (The DM). The DM will set up a plot which is unknown to the players and
ask them to make decisions to direct the story based on what they think their
character would do in a given situation. This means that while certain events
in the plot are set by the DM, the players may choose how to get to those given
points. The DM must be able to bend to what happens and guide the players
along.
To keep the poor DM from being the ruler of utter chaos,
there are rules and limitations to what each player can do. When creating a
character, players must select their character traits and abilities from a
given list. Once those traits and abilities are decided, they can be added to
but not undone. Players are also limited by luck. The DM will often ask players
to role dice. You need to role higher than a certain number in order to perform
an action. You are rewarded more dice to roll if you choose to be skilled in
something: ex- If one of my abilities is theft and I am rolling for the chance
to steal something, I would get more dice to roll because it betters my odds of
success. It all sounds very complicated, and it is. So why do it?
D&D, which stands for Dungeons and Dragons, has been
around for decades and the story-telling is usually set in a Tolkien-esk
fantasy realm. This means that not only are you limited by the rules and
limitations of your character, but you must have a fairly good background
knowledge regarding fantasy creatures in order to cope with the setting of the
story.
It seems to me that we like D&D BECAUSE of the structure
it affords us in a world that no one has a complete grasp of because it’s
make-believe. In our own society we can’t control everything and it drives us
nuts. It’s not just me and my OCD self, people need to control things. We seek
structure as a species dependent on one another. Civilization is the opposite
of this savage, primal animal that we are trying to escape. Order, Rules and
laws, Control is what we instinctively reach for in our struggle for evolution.
In our struggle to better ourselves. We like D&D because magic is pretty
awesome, but it is also really scary –unless you control it or understand it.
And now I think it's clear to me where your argument for his project is headed. What seems to tie together all of the ideas that you're engaging with? Order, structure, control, rules...
ReplyDeleteThis means we will be reading some Foucault! Get your theory goggles on! ;-)