As I think D&D is a prominent and popular modern way to
explore magic, it seems completely relevant to my research that I should participate
in a game or two and document my results. Luckily I happen to know a Dungeon
Master that was willing to hook me up with just the kind of game I was looking
for – an all Mage game. (For you newbs, this means that all of the characters
had to be conjurers of some sort. In regular D&D there are normally a
variety of occupations and races. This game is only conjurers and only
conjurers that were humans before they were mages. I once played an elven
sorceress- which was cool, but would not be relevant here as I want to explore
the relationship between people and conjurers.)
Before we began playing our ga… I mean before the research
process could begin we had to create our characters. With everybody forced into
playing the same thing it was interesting to see how our characters differed,
and how everyone went about shaping their conjurers. We all had the same rule
book and had to first create a human character –with qualities that we chose
from the book. Then we were free to choose what kind of conjurer we wanted to
be, followed by what spells we wanted based on what we were able to do given
all the limitations we just picked out.
Although my group may or may not be an accurate focus group,
it was interesting that we all decided to go in completely different
directions. (To save their reputations I will use the first initials of my
group members’ names-in case they haven’t publically gone nerd yet.) For the
human part of our character creation, S decided to be a handsome janitor, J
decided to be an unsympathetic bank robber, D decided to be a scientist of the
P.H.D. level, B decided to be a dancer with karate skills, and I decided to be
a loner detective. For the mage part, S went for Necromancer, J is a Warlock, D
is a Wizard, B is a Sorceress, and I am a Shaman. (The differences for the
newbs: necromancer = raise the dead and usually twisted, warlock/witch = bad
wizard with mind powers- like telepathy-, wizard = neutral conjurer with
time/space magic –can see the future, etc.-, sorceress/sorcerer = good conjurer
with light powers- calls lightning from the sky-, and shaman = neutral conjurer
with nature based powers -makes trees grow, talks to animals.) We each chose a
different kind of conjurer from one another by accident, but I think everyone
had something in mind when they made their characters.
For me it was Harry Dresden. I had just come off of reading
the first book and really wanted to be a magic slinging detective. For B, she
just wanted to be a dancer and a good person- the clueless fun character. D was
completely basing his character off of Dr. Who. He even asked the DM if he
could have a sonic screwdriver. J wanted to be a rebel character to try to
screw up the DM (his brother). And S didn’t exactly know what to pick so he did
some funky combination of things (an attractive janitor with the power to make zombies)
because it sounds complex and he’ll have to think harder about the decisions
his character makes.
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